Super Smash Bros. Brawl SSBB Cover.jpeg

 

Gameplay

A new battle mechanic is the Final Smash, which can be used only by collecting a Smash Ball. Also, players are able to walk and jump while using projectile-shooting items, like the Super Scope.

As a new feature in the game, certain characters can crawl. These characters are Bowser, Diddy Kong, Ivysaur, Lucario, Luigi, Pikachu, Sheik, Solid Snake, Squirtle, Wario, Yoshi, and Zero Suit Samus.

A new technique called the Footstool Jump is introduced. It allows players to jump on an opposing player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The Tether Recovery is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a Plasma Whip or a Hookshot. Gliding is also a technique in this game, available only to characters with wings. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the "movement" button is pointed in.

Another feature not present in the past two games is Slipping. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to the players when they get up. Players can slip when trying to run suddenly, go down slopes, or turn around. Players can also slip on a Banana Peel.

The game also features three different Taunts for each character, while the past games only feature one taunt. Snake is the only character that has all identical taunts.

The game can be controlled with one of the four controlling methods:

DefaultWiiRemote.jpg DefaultNunchuk.jpg
Wii Remote (Sideways) Wii Remote + Nunchuk Attachment
DefaultClassic.jpg DefaultGameCube.jpg
Wii Classic Controller Nintendo GameCube Controller

There are a few differences between the controller methods. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment, and the GameCube controller also have a function which disables the jump by tapping the control stick upwards.

The execution of standard combos has been made simpler; for many characters, the A button does no longer have to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.

Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Player is able to insert names with up to five letters, as in Super Smash Bros. Melee. In the previous game, names are only a gimmick. In this game, they now also save the player's controlling options to avoid having to select the control method each time.

 

 

Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX, lit. "Great Melee Smash Brothers X"), is a fighting game for the Wii. It is the third game in the Super Smash Bros. series, preceded by Super Smash Bros. and Super Smash Bros. Melee. The game was designed by Masahiro Sakurai, who also created the preceeding Super Smash Bros. games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics.[4]

After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 31, 2008 for Japan[5] and March 9, 2008 for North America.[6] It was released in Australia on June 26, 2008 and in Europe on June 27, 2008.[2]

Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts,[7] though players are able to close it and play the game as usual. There has been a replacement program.[3] The game requires 128 blocks of Wii internal memory to save game data[8] and it can't be copied. However even though players are not able to transfer their data onto another Wii, players can still send replays, snapshots, and custom stages onto other Wii systems.

Playable Characters

The entire cast.

With 35 playable characters (39, if Sheik, Zelda's transformation, Zero Suit Samus, Samus's transformation, and the Pokemon Trainer's three Pokemon without including Pokemon Trainer are counted), Super Smash Bros. Brawl has ten more characters than the previous installment. 21 characters are available from the start, while the other fourteen need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game which are Pichu, Dr. Mario, Mewtwo, Young Link and Roy. Additionally, Super Smash Bros. Brawl is the first game to feature third-party characters as playable characters: Sonic and Solid Snake. The Special Moves and Final Smash for each character are listed on the right-side column.

Default Characters


Name Description Special Moves
BrawlMario.jpg Mario Mario Bros. Emblem.gif Mario has always been a balanced character. His strength is mid-tier, and he has medium weight and speed. He is one of the most popular characters in the video game franchise. Unlike Luigi, he can wall jump. Standard Fireball
Side Cape
Up Super Jump Punch
Down F.L.U.D.D.
Final Smash Mario Finale
571px-Brawlink.jpg Link Legend of Zelda Emblem.gif For Link's stature, his power is a little low for the middle-heavy weight that he is. He is also slightly sluggish, but his shield is able to reflect projectiles. He is a master of many different weapons. Standard Hero's Bow
Side Gale Boomerang
Up Spin Attack
Down Bomb
Final Smash Triforce Slash
Brawlrkirby.jpg Kirby Kirby Emblem.gif Kirby is one of the odd characters. He may be one of the lightest characters in the game, but he is one of the stronger characters. His running speed is great, but his attacks will slow him down. Standard Inhale
Side Hammer
Up Final Cutter
Down Stone
Final Smash Cook Kirby
Brawlpikachu.jpg Pikachu Pokémon Emblem.gif Pikachu may be one of the light characters, but it does have good attacks, and it is one of the faster characters in the game. It also has great recovery. Standard Thunder Jolt
Side Skull Bash
Up Quick Attack
Down Thunder
Final Smash Volt Tackle
Foxsmnas.jpg Fox Star Fox Emblem.gif Fox is a very fast character in attack speed and running speed, and he has average strength. On the downside, he is very light. Standard Blaster
Side Fox Illusion
Up Fire Fox
Down Reflector
Final Smash Landmaster
Brawlrsamus.jpg Samus Metroid Emblem.gif Samus has a relatively slow pace, but she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus. Standard Charge Shot
Side Missile
Up Screw Attack
Down Bomb
Final Smash Zero Laser
Brawl ZeroSuitSamus.jpg Zero Suit Samus Metroid Emblem.gif Zero Suit Samus enters the battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus. Standard Paralyzer
Side Plasma Whip
Up Plasma Wire
Down Flip Jump
Final Smash Power Suit Samus
BrawlZelda.jpg Zelda Legend of Zelda Emblem.gif Zelda is a light-weight, and is fairly slow. Zelda uses magical attacks that are hard to control, but can pack a punch when used successfully. If these attacks are not controlled, she will be weak in battle. Standard Nayru's Love
Side Din's Fire
Up Farore's Wind
Down Transform
Final Smash Light Arrow
BrawlSheik.jpg Sheik Legend of Zelda Emblem.gif Sheik returns as Zelda's transformation after she uses Transform. Contrary to her counterpart Zelda, Sheik specializes in swift movement, not power. Standard Needle Storm
Side Chain
Up Vanish
Down Transform
Final Smash Light Arrow
BrawlBowser.jpg Bowser Mario Bros. Emblem.gif Bowser is the heaviest and largest character. He also has very powerful, slow attacks. Strangely, even though he still moves slowly, Bowser moves at a faster speed in this game, compared to in Melee. Standard Fire Breath
Side Flying Slam
Up Whirling Fortress
Down Bowser Bomb
Final Smash Giga Bowser
BrawlDK.JPG Donkey Kong Donkey Kong Emblem.gif Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. He has powerful attacks and surprisingly good speed for a heavyweight. Standard Giant Punch
Side Headbutt
Up Spinning Kong
Down Hand Slap
Final Smash Konga Beat
BrawlYoshi.PNG Yoshi Yoshi Emblem.gif Yoshi is a fast and unusually heavy character. On the downside, his strength is rather weak with only average attack speed. His Egg Throw can act like a third jump in this game. Standard Egg Lay
Side Egg Roll
Up Egg Throw
Down Yoshi Bomb
Final Smash Super Dragon
BrawlPeach.jpg Peach Mario Bros. Emblem.gif Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, good horizontal recovery, and high priority attacks. However, she is light and one of the weaker characters. Standard Toad
Side Peach Bomber
Up Peach Parasol
Down Vegetable
Final Smash Peach Blossom
BrawlIceClimbers.jpg Ice Climbers Ice Climber Emblem.gif The Ice Climbers, Popo and Nana, return from Super Smash Bros. Melee, with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. They may have a good attack range, but their normal attacks are weak, and they are rather light. Standard Ice Shot
Side Squall Hammer
Up Belay
Down Blizzard
Final Smash Iceberg
Pitart.jpg Pit Kid Icarus Emblem.gif Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He attacks with very fast slash moves in the air and on the ground. He may have a good projectile and good weight, but he is somewhat weak. Standard Palutena Arrow
Side Angel Ring
Up Wings of Icarus
Down Mirror Shield
Final Smash Palutena's Army
BrawlWario.jpg Wario Wario Emblem.gif Wario is a very strange character. He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. He also has his overalls as an alternate attire. For a heavyweight, he only has average strength (similar to Yoshi). Standard Chomp
Side Wario Bike
Up Corkscrew
Down Wario Waft
Final Smash Wario-Man
BrawlIke.jpg Ike Fire Emblem Emblem.gif Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite the sword's weight. His attacks are some of the strongest and longest ranged in the game, but they are also very slow. He is also slow himself. Standard Eruption
Side Quick Draw
Up Aether
Down Counter
Final Smash Great Aether
BrawlPokemonTrainer.jpg Pokémon Trainer Pokémon Emblem.gif The Pokémon Trainer uses Squirtle, Ivysaur, and Charizard to fight for him, rather than actually fight by himself. He stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash. Down Pokémon Change
Final Smash Triple Finish
Squirtle
Standard Water Gun
Side Withdraw
Up Waterfall
Ivysaur
Standard Bullet Seed
Side Razor Leaf
Up Vine Whip
Charizard
Standard Flamethrower
Side Rock Smash
Up Fly
BrawlDiddyKong.jpg Diddy Kong Donkey Kong Emblem.gif Diddy Kong is fast, light, and abundant in unique attacks. However, he is one of the weaker characters. Standard Peanut Popgun
Side Monkey Flip
Up Rocketbarrel Boost
Down Banana Peel
Final Smash Rocketbarrel Barrage
BrawlMetaKnight.jpg Meta Knight Kirby Emblem.gif Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard attack (A button), can render foes helpless for a short while. On the negative side, he is light and lacking in power. Standard Mach Tornado
Side Drill Rush
Up Shuttle Loop
Down Dimensional Cape
Final Smash Galaxia Darkness
BrawlLucas.jpg Lucas Earthbound Emblem.gif A PK user, Lucas has a Special Moveset similar to that of Ness, and a unique Normal Moveset. He is on the stronger side, despite being small. Standard PK Freeze
Side PK Fire
Up PK Thunder
Down PSI Magnet
Final Smash PK Starstorm
BrawlKingDedede.jpg King Dedede Kirby Emblem.gif King Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and relies on Waddle Dees to damage his opponents from afar. Although he can inhale his foes like Kirby, he does not get their abilities. Like most heavyweights, Dedede is very strong and very big. Additionally, he's a bit faster than most heavyweights as well, and has a long reach, which makes his grab game quite lethal. Standard Inhale
Side Waddle Dee Toss
Up Super Dedede Jump
Down Jet Hammer
Final Smash Waddle Dee Army
BrawlOlimar.jpg Olimar Pikmin Emblem.gif Captain Olimar of the Pikmin series enters with the handicap of being nearly helpless without the Pikmin. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though only with certain attacks. When he attacks with the Pikmin, they each have different effects:
  • Blue- stronger and doesn't die on water
  • Red- fire
  • Yellow- electricity
  • Purple- very, very strong
  • White- Poison
Standard Pikmin Pluck
Side Pikmin Throw
Up Pikmin Chain
Down Pikmin Order
Final Smash End of Day

Unlockable Characters

In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.


Name Description Special Moves
BrawlNess.jpg Ness Earthbound Emblem.gif Ness appears in Super Smash Bros. Brawl as an unlockable character. His moveset is similar to Lucas, but differs slightly. Despite being slightly light, he has adequate strength. He is unlocked by:
  • Playing 5 VS. Matches
  • Reflecting 10 projectiles
  • Being met in the Subspace Emissary
Standard PK Flash
Side PK Fire
Up PK Thunder
Down PSI Magnet
Final Smash PK Starstorm
MarthBrawl.jpg Marth Fire Emblem Emblem.gif Marth chooses speed over raw power, specializing in strategic offensive and defensive play. Like in Melee, his sword does more damage at the tip of the blade, but his grab range is much shorter. Marth is unlocked by:
  • Playing 10 VS. Matches
  • Completing Classic Mode
  • Being met in the Subspace Emissary
Standard Shield Breaker
Side Dancing Blade
Up Dolphin Slash
Down Counter
Final Smash Critical Hit
BrawlLuigi.jpg Luigi Mario Bros. Emblem.gif Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario, and is slightly slower, but his attack strength is unusually high. Luigi is unlocked by:
  • Playing 22 VS. Matches
  • Completing Classic Mode with no continues
  • Meeting Luigi in the Subspace Emissary
Standard Fireball
Side Green Missile
Up Super Jump Punch
Down Luigi Cyclone
Final Smash Negative Zone
Falco Lombardi Brawl.jpg Falco Star Fox Emblem.gif Falco Lombardi returns in Super Smash Bros. Brawl with a similar move set of Fox, but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light. Falco is unlocked by:
  • Playing 50 VS. matches
  • Completing the 100-Man Brawl
  • Meeting Falco in the Subspace Emissary
Standard Blaster
Side Falco Phantasm
Up Fire Bird
Down Reflector
Final Smash Landmaster
BrawlCaptainFalcon.jpg Captain Falcon F-Zero Emblem.gif Captain Falcon returns as the second fastest runner in the game (losing only to Sonic). His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon is unlocked by:
  • Playing 70 VS. Matches
  • Beat Classic Mode in less than 12 minutes on Normal difficulty or higher
  • Meeting Captain Falcon in the Subspace Emissary
Standard Falcon Punch
Side Raptor Boost
Up Falcon Dive
Down Falcon Kick
Final Smash Blue Falcon
BrawlLucario.jpg Lucario Pokémon Emblem.gif Unlike most Pokémon in the Smash Bros. series, Lucario is one of the few Pokémon characters to have an actual gender. Lucario has average speed, and has good range, but normally doesn't have much power. However, his power grows as he takes damage, maxing out at 182%. He uses his aura for most attacks. Lucario can be unlocked by:
  • Playing 100 Vs. matches
  • Beating all difficulty levels on Target Smash!! (1 or 2 player mode)
  • Meeting Lucario in the Subspace Emissary
Standard Aura Sphere
Side Force Palm
Up ExtremeSpeed
Down Double Team
Final Smash Aura Storm
BrawlROB.jpg R.O.B. ROB Emblem.gif R.O.B. is a heavyweight, and despite being heavy, it is also rather weak. R.O.B. can be unlocked by:
  • Playing 160 Vs. matches
  • Collecting at least 250 trophies
  • Meeting R.O.B. in the Subspace Emissary
Standard Robo Beam
Side Arm Rotor
Up Robo Burner
Down Gyro
Final Smash Diffusion Beam
GanondorfBrawl.jpg Ganondorf Legend of Zelda Emblem.gif Ganondorf returns with extremely powerful, yet extremely slow attacks (comparable to Ike). He is also very heavy and large. Unfortunately, his movement is very sluggish, making him slower than even Bowser. Ganondorf is unlocked by:
  • Beating Classic Mode with Link or Zelda on Hard difficulty or higher
  • Playing 200 matches
  • Getting him to join the party in the Subspace Emissary
Standard Warlock Punch
Side Flame Choke
Up Dark Dive
Down Wizard's Foot
Final Smash Beast Ganon
GameandWatch.jpg Mr. Game & Watch BrawlGandW.gif Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old Game & Watch titles. He has good offense due his fast, powerful attacks, but poor defense due his light weight. Mr. Game & Watch is unlocked by:
  • Playing 250 VS. Matches
  • Clearing Target Smash with 30 characters on any difficulty level
  • Meet Mr. Game & Watch in the Subspace Emissary
Standard Chef
Side Judge
Up Fire
Down Oil Panic
Final Smash Octopus
Jigglypuff in Brawl.jpg Jigglypuff Pokémon Emblem.gif Jigglypuff is a character of extremes. It has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. It also, despite being light, has quite good strength. To unlock Jigglypuff:
  • Beat 20 or more events after completing the Subspace Emissary
  • Play 350 VS. matches
  • (Subspace Emissary) Go to The Swamp level in the first area after the Giant Diddy Kong Battle and enter the new door that appears after the player beats the Subspace Emissary
Standard Rollout
Side Pound
Up Sing
Down Rest
Final Smash Puff Up
Brawl Toon Link.jpg Toon Link Legend of Zelda Emblem.gif Toon Link is almost exactly like Link, but quicker, floatier, and more cel-shaded. Toon Link can be unlocked by:
  • (Subspace Emissary) Going to The Forest level in the first door in the air after the player beats the Subspace Emissary
  • After clearing the Subspace Emissary, clear Classic mode with any character
  • Playing 400 VS. matches
Standard Hero's Bow
Side Boomerang
Up Spin Attack
Down Bomb
Final Smash Triforce Slash
Wolf Brawl Art.jpg Wolf Star Fox Emblem.gif Wolf O'Donnell is on the heavier side, and his speed is at an average level. His attack power is also pretty decent. However, Wolf's recovery moves are unsafe, due to their poor accuracy. To unlock Wolf:
  • (Subspace Emissary) In the stage The Ruins, players must skip the first door they pass when being lowered into the pit and enter the second door at the bottom after beating the Subspace Emissary
  • Play 450 VS matches
  • With Boss Battles unlocked, finish Boss Battles as Fox or Falco
Standard Blaster
Side Wolf Flash
Up Fire Wolf
Down Reflector
Final Smash Landmaster
BrawlSolidSnake.jpg Snake Metal Gear Emblem.gif Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is surprisingly very heavy, and his attacks are quite strong. Snake can be unlocked by:
  • Playing 15 VS. Matches on Shadow Moses Island
  • Playing 130 VS. Matches
  • By being met in the Subspace Emissary
Standard Hand Grenade
Side Remote Controlled Missile
Up Cypher
Down C4
Final Smash Grenade Launcher
BrawlSonic.jpg Sonic Sonic Emblem.gif Sonic is the fastest character in the game; even faster than Captain Falcon. He also has a good bit of strength, and is a middle-weight. Sonic is unlocked by one of four methods:
  • Complete the Subspace Emissary
  • Complete Classic Mode with 10 characters
  • Play VS. Matches for 10 hours
  • Play 300 VS. Matches
Standard Homing Attack
Side Spin Dash
Up Spring Jump
Down Spin Charge
Final Smash Super Sonic

 

Stages

There are forty-one total stages in Super Smash Bros. Brawl. Some stages are returning stages from Super Smash Bros. Melee.

Default Stages

↓Stage ↓Description ↓Songs ↓
Battlefield SSBB.jpg Super Smash Bros. Brawl: Battlefield Super Smash Bros. Emblem.gif Returning from Super Smash Bros. Melee, the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage.
BrawlFinalDestination.jpg Super Smash Bros. Brawl: Final Destination Super Smash Bros. Emblem.gif A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destiantion.
  • Final Destination
  • Credits (Super Smash Bros.)
  • Opening (Super Smash Bros. Melee)
  • Final Destination (Melee)
  • Giga Bowser
Delfino Plaza Stage.jpg Super Mario Sunshine: Delfino Plaza Mario Bros. Emblem.gif A moving stage, comparable to Mute City from Super Smash Bros. Melee. It features a flying moving platform that takes the characters to various locations in Delfino Plaza.
Mushroomy Kingdom.jpg
Mushroomy Kingdom 2.jpg
Super Mario Bros.: Mushroomy Kingdom Mario Bros. Emblem.gif Based from the original Super Mario Bros.. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also samely arranged. Ground:

Underground:

  • Underground Theme (Super Mario Bros.)
  • Underwater Theme (Super Mario Bros.)
  • Underground Theme (Super Mario Land)
Mariocircuit.jpg Mario Kart: Mario Circuit Mario Bros. Emblem.gif The stage takes place on a figure-8 circuit's intersection, with Shy Guys driving in from behind (hits the lower level) or the sides (hits the upper level).
Rumble Falls Stage.jpg Donkey Kong Jungle Beat: Rumble Falls Donkey Kong Emblem.gif A Donkey Kong stage similar to Icicle Mountain. It has numerous obstacles, switches and ladders on the way up.
Bridge of Eldin.jpg The Legend of Zelda: Twilight Princess: Bridge of Eldin Legend of Zelda Emblem.gif A flat stage. King Bulblin and Lord Bullbo occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage.
  • Main Theme (The Legend of Zelda)
  • Ocarina of Time Medley
  • The Dark World
  • Hyrule Field Theme
  • Main Theme (Twilight Princess)
  • Title (The Legend of Zelda)
  • Hidden Mountain & Forest
  • Hidden Village
  • Midna's Lament
Norfair.jpg Metroid: Norfair Metroid Emblem.gif A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs.
  • Main Theme (Metroid)
  • Ending (Metroid)
  • Battle Scene / Final Boss (Golden Sun)
  • Theme of Samus Aran, Space Warrior
  • Marionation Gear
  • Norfair
Frigate Orpheon.jpg Metroid Prime: Frigate Orpheon Metroid Emblem.gif From the game, Metroid Prime, Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on.
  • Vs. Ridley
  • Opening / Menu (Metroid Prime)
  • Sector 1
  • Vs. Meta Ridley
  • Multiplayer (Metroid Prime 2)
  • Vs. Parasite Queen
Yoshi'sIslandStage1.jpg Yoshi's Island: Yoshi's Island Yoshi Emblem.gif Yoshi's Island is based on its appearance in Yoshi's Island DS. It changes seasons as the Brawl progresses.
BattleshipHalberd.jpg Kirby: Halberd Kirby Emblem.gif
Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players.
  • Meta Knight’s Revenge
  • Gourmet Race
  • Butter Building
  • Boss Theme Medley
  • Checker Knights
  • Forest / Nature Area
  • Squeak Squad Theme
  • The Legendary Air Ride Machine
  • King Dedede's Theme
  • Frozen Hillside
  • Vs. Marx
  • O² Battle
Brawl Stages - Lylat Cruise Ship.jpg Star Fox: Lylat Cruise Star Fox Emblem.gif A stage that moves through the Lylat System. Very similar to Corneria and Venom.
  • Space Armada
  • Main Theme (Star Fox)
  • Corneria
  • Main Theme (Star Fox 64)
  • Area 6
  • Area 6 Ver. 2
  • Star Wolf
  • Star Wolf (Star Fox: Assault)
  • Space Battleground
  • Breaking Through the Icefield
  • Tunnel Scene (X)
Pokemon Stadium 2.jpg Pokémon: Pokémon Stadium 2 Pokémon Emblem.gif
An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying.
  • Pokémon Main Theme (Red/Blue/Yellow)
  • Pokémon Gym / Evolution
  • Pokémon Center
  • Wild Pokémon Battle! (Ruby / Sapphire)
  • Road to Viridian City (From Pallet Town / Pewter City)
Port Town.jpg F-Zero: Port Town Aero Dive F-Zero Emblem.gif Similar to Mute City from Super Smash Bros. Melee, the stage takes place on a group of platforms that hover along a race track, stopping on occasion.
  • Mute City
  • Fire Field
  • Car Select
  • Dream Chaser
  • White Land
  • Planet Colors
  • Devil's Call in Your Heart
  • Climb Up! And Get The Last Chance!
  • Golden Forest (1080°Snowboarding)
  • Brain Cleaner
  • Mach Rider (Melee)
  • Shotgun Kiss
CastleSiege.jpg Fire Emblem: Castle Siege Fire Emblem Emblem.gif Taking place on a castle, this stage incorporates elements of various Fire Emblem games.
  • Fire Emblem Theme
  • With Mila's Divine Protection (Celica Map 1)
  • Attack
  • Preparing to Advance
  • Against the Dark Knight
  • Crimean Army Sortie
  • Fire Emblem (Melee)
  • Ike's Theme
  • Power-Hungry Fool
  • Winning Road - Roy's Hope
  • Shadow Dragon Medley
  • Victory Is Near
WarioWare.jpg WarioWare: WarioWare, Inc.Wario Emblem.gif The players are sent through random Microgames. Players start on a simplistic stage, with a few platforms.
Distant Planet.jpg Pikmin: Distant Planet Pikmin Emblem.gif A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player.
  • Main Theme (Pikmin)
  • World Map (Pikmin 2)
  • Stage Clear / Title (Pikmin)
  • Forest of Hope
  • Ai no Uta
  • Ai no Uta (French Version)
  • Environmental Noises
  • Tane no Uta
  • Title (Big Brain Academy)
Brawl Stages - Smashville.jpg Animal Crossing: Wild World: Smashville Animal Crossing Emblem.png The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
  • Title (Animal Crossing)
  • Go K.K. Rider!
  • Town Hall and Tom Nook's Store
  • The Roost
  • 2:00 am.
New Pork City.jpg EarthBound: New Pork City Earthbound Emblem.gif A stage comparable to Temple from Super Smash Bros. Melee; it is a very large and spacy stage. The Ultimate Chimera may appear, and will damage any player it hits, and will instantly KO any player it chomps on.
  • Porky's Theme
  • Unfounded Revenge / Smashing Song of Praise
  • Humoresque of a Little Dog
  • You Call This a Utopia?!
  • Mother 3 Love Theme
  • Snowman
The Summit.jpg Ice Climber: Summit Ice Climber Emblem.gif A stage that takes place on a moving glacier. The ice stage moves around constantly.
Stage08 070725a-l.jpg Kid Icarus: Skyworld Kid Icarus Emblem.gif Pit's homeland. It consists of several breakable platforms.
  • Underworld
  • Skyworld
  • Kid Icarus Original Medley
  • Title (Kid Icarus)
PictoChat.jpg Nintendo DS: PictoChat Nintendo DS Emblem.gif Comparable to Flat Zone from Super Smash Bros. Melee; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage.
  • PictoChat
  • Mii Channel
  • Wii Shop Channel
  • Brain Age: Train Your Brain in Minutes a Day!
  • Opening Theme (Wii Sports)
  • Charge! (Wii Play)
  • Dr. Mario (Melee)
  • Lip's Theme (Panel de Pon)
  • Shaberu! DS Cooking Navi
Shadow Moses Island.jpg Metal Gear Solid: Shadow Moses Island Metal Gear Emblem.gif A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a Metal Gear will appear in the background.
  • MGS4 [Theme of Love Smash Bros. Brawl Version]
  • Encounter
  • Theme of Tara
  • Battle in the Base
  • Yell "Dead Cell"
  • Cavern
  • Snake Eater (Instrumental)
  • Theme of Solid Snake
  • Calling to the Night
BrawlTemple.jpg The Legend of Zelda: Hyrule Temple Legend of Zelda Emblem.gif Coming back from Super Smash Bros. Melee, the Temple is exactly the same as it was in the previous game, with a remix of the old background music.
Yoshi's Island Brawl.jpg Super Mario World: Yoshi's Island Yoshi Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Yoshi's Island (Melee)
  • Super Mario Bros. 3 (Melee)
Onett Brawl.jpg EarthBound: Onett Earthbound Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Mother (Melee)
  • Mother 2 (Melee)
Corneria Brawl.jpg Star Fox: Corneria Star Fox Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Corneria (Melee)
  • Venom (Melee)
Rainbow Ride Brawl.jpg Super Mario 64: Rainbow Cruise Mario Bros. Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Rainbow Cruise (Melee)
  • Princess Peach's Castle (Melee)
Brinstar Brawl.jpg Metroid: Brinstar Metroid Emblem.gif An exact replica of the stage from Super Smash Bros. Melee.
  • Brinstar (Melee)
  • Brinstar Depths (Melee)

Unlockable Stages

In addition to the above stages, there are several stages that must be unlocked to play on.

↓Stage ↓Description ↓Songs ↓
LMansionBrawl.jpg Luigi's Mansion: Luigi's Mansion Mario Bros. Emblem.gif A stage based on the game Luigi's Mansion. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi.
  • Luigi's Mansion Theme
  • Tetris: Type A
  • Tetris: Type B
  • Airship Theme (Super Mario Bros. 3)
  • Castle / Boss Fortress (Super Mario World / SMB 3)
Pirate ship.jpg The Legend of Zelda: The Wind Waker: Pirate Ship Legend of Zelda Emblem.gif A ship on the ocean of The Legend of Zelda: The Wind Waker, Toon Link's Stage. The stage is unlocked once Toon Link has been unlocked.
  • Great Sea
  • Dragon Roost Island
  • Molgera Battle
  • Gerudo Valley
  • Tal Tal Heights
  • Song of Storms
  • Termina Field
  • Village of the Blue Maiden
Spear Pillar.jpg Pokémon: Spear Pillar Pokémon Emblem.gif The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. Palkia appears and does Spacial Rend, doing damage. Dialga appears as well, to use Roar of Time, along with Cresselia, using Psycho Cutter. It is unlocked by beating event #25.
  • Dialga / Palkia Battle at Spear Pillar!
  • Victory Road
  • Team Galactic Battle!
  • Wild Pokémon Battle! (Diamond / Pearl)
  • Route 209
75m.jpg Donkey Kong: 75m Donkey Kong Emblem.gif
A stage based on the third stage of Donkey Kong. This stage is unlocked by playing 20 VS. Matches as Donkey Kong.
MBBrawl.jpg Mario Bros.: Mario Bros. Mario Bros. Emblem.gif A stage resembling the one from the original Mario Bros. game. This stage is unlocked by beating Event Match #19.
  • Mario Bros.
  • Famicom Medley
  • Gyromite
  • Power-Up Music
  • Douchuumen (Nazo no Murasamejo)
Flatzone2.jpg Game & Watch: Flat Zone 2 BrawlGandW.gif An enhanced version of Flat Zone, with references to Game & Watch games, which are Fire, Chef, Oil Panic and Lion. It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World.
Electroplankton.jpg Electroplankton: Hanenbow Electroplankton Emblem.gif A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".

None

Greenhilldojo1.jpg Sonic the Hedgehog: Green Hill Zone Sonic Emblem.gif Inspired by Sonic the Hedgehog's first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked.
  • Angel Island Zone
  • Sonic Boom
  • Live & Learn
  • Sonic Heroes
  • Seven Rings in Hand
  • Green Hill Zone
  • Super Sonic Racing
  • Scrap Brain Zone
  • Emerald Hill Zone
  • Open Your Heart
  • Right There, Ride On
  • HIS WORLD (Instrumental)
Jungle Japes.jpg Donkey Kong Country: Jungle Japes Donkey Kong Emblem.gif An exact replica of the stage from Super Smash Bros. Melee. The stage is unlocked by playing in Melee stages ten times.
  • Jungle Japes (Melee)
  • Kongo Jungle (Melee)
Green Greens.jpg Kirby's Dream Land: Green Greens Kirby Emblem.gif An exact replica from Super Smash Bros. Melee. It is unlocked by playing 20 matches as Kirby.
  • Green Greens (Melee)
  • Fountain of Dreams (Melee)
Big Blue.jpg F-Zero: Big Blue F-Zero Emblem.gif An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches as Captain Falcon.
  • Big Blue (Melee)
  • Mute City (Melee)
Pokemon Stadium.jpg Pokémon: Pokémon Stadium Pokémon Emblem.gif An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing ten matches on Pokémon Stadium 2.
  • Pokémon Stadium (Melee)
  • Battle Theme (Melee)
  • Poké Floats (Melee)

Items

Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as Banana Peels on Donkey Kong stages, Poké Balls on Pokémon stages, etc.

↓Item ↓Description ↓
Assist Trophy.jpg Assist Trophy Super Smash Bros. Emblem.gif Comparable to a Poké Ball, this summons a random character to help the character who used it.
Banana Peel.jpg Banana Peel Super Smash Bros. Emblem.gif Can be dropped on the stage. If other characters touch it, the character will trip over it and fall.
BrawlBarrels.jpg Barrel Super Smash Bros. Emblem.gif These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
BrawlBeamSword.jpg Beam Sword Super Smash Bros. Emblem.gif An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends.
BrawlBob-Omb.jpg Bob-omb Mario Bros. Emblem.gif A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
BrawlBumper.jpg Bumper Super Smash Bros. Emblem.gif When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
BrawlBunnyHoodArtwork.jpg Bunny Hood Legend of Zelda Emblem.gif The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
BrawlCapsule.jpg Capsule Super Smash Bros. Emblem.gif Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
BrawlCDArtwork.jpg CD Super Smash Bros. Emblem.gif CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
Cracker Launcher.jpg Cracker Launcher Super Smash Bros. Emblem.gif Shoots out fireworks. Players can adjust the aim.
BrawlCrates.jpg Crate and Sliding Box Super Smash Bros. Emblem.gif Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
BrawlDekuNut.jpg Deku Nut Legend of Zelda Emblem.gif Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
BrawlDragoonArtwork.jpg Dragoon Kirby Emblem.gif When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
Item15 080305 08-l.jpg Blast Box Super Smash Bros. Emblem.gif If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
BrawlFan.jpg Fan Super Smash Bros. Emblem.gif This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
BrawlFireFlowerArtwork.jpg Fire Flower Mario Bros. Emblem.gif The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
BrawlFood.jpg Food Super Smash Bros. Emblem.gif Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
Franklin Badge.jpg Franklin Badge Earthbound Emblem.gif Deflects any energy-based projectile back at the opponent with double power.
BrawlFreezieArtwork.jpg Freezie Mario Bros. Emblem.gif This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
BrawlGoldenHammerArtwork.jpg Golden Hammer Mario Bros. Emblem.gif Acts like the Hammer, only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
Gooey Bomb.jpg Gooey Bomb Super Smash Bros. Emblem.gif Can be attached to the ground or a character and explodes after a few seconds.
BrawlGreenShell.jpg Green Shell Mario Bros. Emblem.gif Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
BrawlHammer.jpg Hammer Donkey Kong Emblem.gif Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
BrawlHeartContainer.jpg Heart Container Legend of Zelda Emblem.gif Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
BrawlHome-RunBat.jpg Home-Run Bat Earthbound Emblem.gif Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends him or her soaring. It’s strong when thrown too.
BrawlHothead.jpg Hothead Mario Bros. Emblem.gif Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
BrawlKey.jpg Key Super Smash Bros. Emblem.gif This item will open locked doors the players encounter within The Subspace Emissary. If the player loses a key he or she is were holding on the way to the door, the player must return to where it was originally found.
BrawlLip'sStick.jpg Lip's Stick Super Smash Bros. Emblem.gif Hitting an enemy with this or throwing it caused a flower to bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on his or her head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
BrawlLightning.jpg Lightning Mario Bros. Emblem.gif Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink.
BrawlMaximTomato.jpg Maxim Tomato Kirby Emblem.gif These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
BrawlMetalBoxArtwork.jpg Metal Box Mario Bros. Emblem.gif Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
BrawlMotion-SensorBomb.jpg Motion-Sensor Bomb Super Smash Bros. Emblem.gif Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
BrawlMr.Saturn.jpg Mr. Saturn Earthbound Emblem.gif A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker.
Orangecube.jpg Orange Cube Super Smash Bros. Emblem.gif This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in The Subspace Emissary.
BrawlPartyBallArtwork.jpg Party Ball Super Smash Bros. Emblem.gif When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
BrawlPellet.jpg Pellet Pikmin Emblem.gif A throwing item found only on the Distant Planet stage. Throwing one at an "Onion" will release some items.
PitfallArt.jpg Pitfall Animal Crossing Emblem.png Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
BrawlPoisonMushroom.jpg Poison Mushroom Mario Bros. Emblem.gif Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
SSBBPokeball.jpg Poké Ball Pokémon Emblem.gif Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
BrawlRayGun.jpg Ray Gun Super Smash Bros. Emblem.gif The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, it can still be useful since the user can throw the gun at the opponent to score a Smash attack.
BrawlSandbagArtwork.jpg Sandbag Super Smash Bros. Emblem.gif Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
BrawlScrewAttack.jpg Screw Attack Metroid Emblem.gif While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
Smash Ball.jpg Smash Ball Super Smash Bros. Emblem.gif Attacking one of these until it breaks gives the ability to use a Final Smash.
Smoke Ball.jpg Smoke Ball Super Smash Bros. Emblem.gif Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
Smart Bomb Artwork.jpg Smart Bomb Star Fox Emblem.gif A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
BrawlSoccerBall.jpg Soccer Ball Mario Bros. Emblem.gif No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
BrawlSpring.jpg Spring Donkey Kong Emblem.gif Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
BrawlStockBall.jpg Stock Ball Super Smash Bros. Emblem.gif In The Subspace Emissary, Stock Balls increase the number of lives the player have left.
BrawlSuperMushroomArtwork.jpg Super Mushroom Mario Bros. Emblem.gif Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
BrawlSuperScope.jpg Super Scope Mario Bros. Emblem.gif This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
Superspicy Curry.jpg Superspicy Curry Kirby Emblem.gif Eat one of these and the player starts spewing flames from his or her mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
BrawlStarman.jpg Starman Mario Bros. Emblem.gif Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.
BrawlStarRod.jpg Star Rod Kirby Emblem.gif Perform a strong side attack or side Smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.
Team Healer Artwork.jpg Team Healer Super Smash Bros. Emblem.gif Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
BrawlTimer.jpg Timer Super Smash Bros. Emblem.gif Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down everyone.
TrophyBase.jpg Trophy Stand Super Smash Bros. Emblem.gif This item turns enemies into trophies in The Subspace Emissary. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
Brawl Attacks - Wario - Wario Chopper.jpg Bike Pieces Wario Emblem.gif If the Wario Bike is dismantled, the pieces can be thrown at others.
BrawlUnira.jpg Unira Super Smash Bros. Emblem.gif Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
The Summit.jpg Vegetables Ice Climber Emblem.gif Heals the player. Appears only on the Summit stage.
BrawlWarpStar.jpg Warp Star Kirby Emblem.gif The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.

List of Assist Characters


Default Assist Characters

↓ Name ↓ Description ↓
Andross.jpg Andross Star Fox Emblem.gif Andross, the main villain from the Star Fox series (his appearance was based off his original depiction) appears from the Assist Trophy, and, floating in the background of a stage, inhales and spits forth a flurry of harmful polygons that damage characters. This is based on his main attack in the original Star Fox.
Devilpointing.jpg Devil Super Smash Bros. Emblem.gif The Devil is from Devil World, a game only released in Europe. When released from the Assist Trophy, he shifts the stage boundaries. The players will only be able to move within the visible screen and will lose a life if they go off the screen at any point.
Assist03 070710d.jpg Dr. Wright Super Smash Bros. Emblem.gif Dr. Wright from Sim City appears and attacks opponents by building large skyscrapers beneath them, sending them flying upwards. The attack is executed right in front of Dr. Wright and the vertical range is very high, so fighters should run away immediately after he is released. There is a one-in-ten chance that Dr. Wright will summon a particularly large skyscraper for even more range and power.
BrawlExcitebike.jpg Excitebike Super Smash Bros. Emblem.gif A group of Excitebikers from the game Excitebike, appearing in their original 8-bit form, drive across the stage, dragging players along with them, eventually driving off screen with the players caught.
Assist Trophy 4.jpg Hammer Bro. Mario Bros. Emblem.gif A Hammer Bro. appears on the stage and throws hammers at opponents. He can jump up and throw them in midair and he can also throw hammers while on the ground.
BrawlHelirin.jpg Helirin Super Smash Bros. Emblem.gif The Helirin from Kuru Kuru Kururin appears as a stage obstacle. It acts as an additional platform, rotating on its axis and moving, sometimes getting in the way when players are trying to recover.
BrawlJeff.jpg Jeff Earthbound Emblem.gif Jeff puts five rockets on the ground, which shoots into the air, homing in on enemies in unpredictable trajectories. Jeff finishes with one large rocket. There is a one-in-five chance that he will summon a second wave of rockets before disappearing.
BrawlJill.jpg Jill & Drill Dozer Super Smash Bros. Emblem.gif Jill from Drill Dozer charges at opponents in her driller. She can jump at them and turn around, but she may fall off the stage if she goes too far.
BrawlKatandAna.jpg Kat & Ana Wario Emblem.gif Kat & Ana swiftly move across the stage together, slicing any players in their way.
Vulcan Jab.jpg Knuckle Joe Kirby Emblem.gif Knuckle Joe from the Kirby series, will use the Vulcan Jab on all other players, and then finish off with either Smash Punch, or Rising Break.
BrawlLakitu.jpg Lakitu Mario Bros. Emblem.gif Lakitu, appearing in his 8-Bit Super Mario Bros. form, tosses Spinies, who are also in 8-Bit form, onto the ground, which damage players on contact.
Little Mac.jpg Little Mac Super Smash Bros. Emblem.gif Coming from the game Mike Tyson's Punch-Out!!, when Little Mac appears, he will continue to punch the opposing player closest to him. He then finishes with a powerful uppercut move.
BrawlLyn.jpg Lyn Fire Emblem Emblem.gif Lyn enters from Fire Emblem (GBA), the very first Fire Emblem released worldwide. When released, she charges her sword, then slashes an opposing player with little to no warning and with great power.
BrawlMetroid.jpg Metroid Metroid Emblem.gif A Metroid from the series of the same name will float around the stage, latching onto any players it encounters and sucking their health away, similar to what they do in the Metroid games.
Mr. Resetti.jpg Mr. Resetti Animal Crossing Emblem.png Mr. Resetti is a character from the Animal Crossing series. When he is released, he simply stands in one spot, and lectures the players through a speech bubble. Mr. Resetti also occasionally causes a small explosion when he is furious. Mr. Resetti can be made to disappear prematurely if the stage scrolls or the platform he is on is destroyed and there's a knockout zone below him.
Nintendog.jpg Nintendog Super Smash Bros. Emblem.gif A Nintendog from the game Nintendogs briefly appears on the battleground before blocking the players' views by covering the whole screen causing great distraction.
Saki Amamiya.jpg Saki Amamiya Super Smash Bros. Emblem.gif Saki Amamiya from Sin and Punishment: Successor to the Earth, will appear, and use his Cannon Sword to shoot and slash his opponents. He can jump and shoot as well.
Samurai Goro 3.jpg Samurai Goroh F-Zero Emblem.gif Samurai Goroh from the F-Zero series appears and slashes away at the fighters with his katana. This is only limited to a horizontal direction, but samurai Goroh is able to jump.
StafyBrawl.jpg Stafy Super Smash Bros. Emblem.gif Stafy, from the Japan-only Densetsu no Stafy series, appears as a vulnerable Assist Trophy. Stafy will perform his spin attack on an opponent if he has the chance. However, fighters can easily attack him and send him flying.
BrawlTingle.jpg Tingle Legend of Zelda Emblem.gif Tingle simply calls up random effects, such as a barrage of flowers that appear on the stage. These can be helpful (like a rain of hammers) or a hindrance (like a tight close-up of one of the players).
WaluigiBrawl.jpg Waluigi Mario Bros. Emblem.gif Waluigi chases after a selected foe, kicks him/her into the ground and finally, he does one final power kick, or hits the player with his racket.

Unlockable Assist Characters

↓ Name ↓ Description ↓
Custom Robo.jpg Custom Robo Super Smash Bros. Emblem.gif Custom Robo, better known as Ray Mk III, comes from the game Custom Robo Arena. Being a toy, it is a very small Assist Character, but it makes the most of its speed by flying around the stage at fast speeds. It fires bullets from its left gun, and fires missiles from its right hand, as a means of attack. To unlock it, the player must play 100 matches in Vs. Mode or any related mode.
Isaac.jpg Isaac Super Smash Bros. Emblem.gif Isaac from Golden Sun uses "Psynergy Move", creating a large hand that pushes enemies away, or off the stage entirely. To unlock him, the player must play 200 matches in Vs. Mode or any related mode.
Infantry and Tanks.jpg Infantry and Tanks Super Smash Bros. Emblem.gif A group of 2D sprites from the Advance Wars series will appear in the scenery to attack the rivals. To unlock them, the player must play 300 matches in Vs. Mode or any related mode.
Barbara.jpg Barbara Super Smash Bros. Emblem.gif Barbara enters from the Japan-Only game, Daigassou! Band Brothers. When released, she plays her guitar, sending a powerful field of music around her, which damages opposing players caught in it. The final note does the most damage and has the biggest radius. To unlock her, the player must collect 25 hidden songs.
Gray Fox.jpg Gray Fox Metal Gear Emblem.gif Gray Fox, from the Metal Gear series, slices his opponents with his sword, causing heavy damage. He also deflects projectiles. Gray Fox is unique among Assist Trophies in that he will return from above should he fall off the stage. To unlock him, the player must unlock Snake.
Shadow the Hedgehog.jpg Shadow the Hedgehog Sonic Emblem.gif Shadow, from the Sonic the Hedgehog series, appears as a Assist Trophy. Shadow uses Chaos Control to slow down all opposing fighters. To unlock him, the player must unlock Sonic.

Glitches

Bang, Bang, Bang

This is a relatively simple glitch to perform. First, get a final smash ball for Kirby. Then, have someone grab an assist trophy. Once someone has grabbed one, use Kirby's final smash while that person still has the assist trophy, but before the trophy is actually used. He will start banging his utensils like usual, but Kirby will never stop banging.

Disappearing Hat

First the player must choose Captain Falcon, and fight Jigglypuff with a green nightcap. Then the player has to get a Smashball and hit Jigglypuff with the Blue Falcon. When Jigglypuff lands it won't have a hat on.

Double Glass Breaking

One player goes down with the bat at a close range while the other player hits sandbag down (not far) and if done correctly one player breaks the glass hitting sandbag down and the other player hits sandbag (close) and if sandbag hits the platform then the glass will break again.

Earthquake Glitch

Use Kirby and select PictoChat. Then go to the very edge of the platform where it is slanted, and use Stone. The whole stage will be shaking and Kirby will be acting as if he just landed from Stone over and over again with dust all around him and stars above him. If a player comes within range, they will be repeatedly hit with Stone until it automatically wears off.

Final Stucker

As of now, the only platform this will work on is the tree from the original Pokemon Stadium. It's similar to the Kirby Earthquake, only with your Up+B. Go on the ledge mentioned before. Then use your Up+B on it. You should get stuck on it and you will release yourself in a few seconds.

Get Stuck In Walls

The player will need a custom stage with any shape with a hole in it but no opening. Pick any character and make it a player or CPU (Player works best). Now pick Fox, Falco or Wolf and set them player. The player will need one smash ball roaming around the stage. Make the random player next to the shape. Have Fox, Falco or Wolf get the smash ball and peform the final smash on that random character. Have him use the cannon repeatedly until the end up in the shape. Shoot a couple more times to free the enemy.

Giga Trouble

With Giga Bowser, things could get nasty. First, the player should transform into Giga Bowser. Then, the Kirby Earthquake should be done, but Giga Bowser should be put right next to the corner. The result is that Kirby will get stuck there forever, and Giga Bowser will continuously take damage.

Kirby Punch

Kirby should copy Captain Falcon and use the Falcon Punch. The best strategy to use Falcon Punch with Captain Falcon is to face away from the other opponents, short jump forward or backward then the Falcon Punch should be used and the player should turn to their opponents. But if they use this with Kirby, what will happen is when Kirby does a short jump and does a Falcon Punch and turns in the other direction, Kirby will all of a sudden be really high in the air.

Lifeless Giga Bowser

If the player plays a stamina battle, and he/she plays as Bowser, when Bowser gets a Smash Ball, and has 1% if they use the Smash ball, and the opposing player attacks, Bowser will have 0%, and live.

Lots of Items Glitch

To activate this glitch, Kirby and Olimar should be on a large enough stage. Then the player should get the Final Smash ball for Kirby and place Olimar far away from him. Then, Olimar should continuously pluck out Pikmin. If Olimar is far enough away, he won't get sucked into Kirby's pot, but his Pikmin will. As such, players can keep plucking Pikmin until the pot has reached the max amount of items it can hold and the result is a bunch of items (this trick also works with Fox's blaster).

Magnetic Wall

While playing the level The Lake in the game's adventure mode, having completing the Rayquaza battle and traversing through the section above the lake the player must walk up to the wall on the far right of the screen, the player must hold right and make a small jump. This will cause the player to be drawn to the wall. The player can walk away, but they will move very slowly and if they stop or jump, they will quickly move toward the wall either and once again be stuck.

Negative Zone Glitch

This glitch happens in the Home-Run Contest in Co-op Mode. If at a specific time when one player gets off the platform with the bat and the other player hits the Sandbag down then the player with the bat (who is off the platform) hits the Sandbag, and if used at a specific time the Sandbag will go backwards and the camera will follow it, if done right the player will see there is no distance or floor and the music and cheering will stop and if the Sandbag is thrown far enough he will hit an invisible glass wall (which can be told because if contact is made, the sound of a breaking mirror will be heard) then sandbag will slide and while sliding will stand up.

Peach and Luigi "Merged"

This glitch appears during the end of a team battle. Any player is the blue team, who must knock their opponents out in one hit. Two players are the red team, being Princess Peach as part of the team. The fourth player will be Luigi for the green team. Once the member of the blue team has blown their opponents, the results score will show Luigi merged to Peach while they congratulate the winner. Players can actually do this glitch with many other characters.

Play as Giant Jigglypuff

First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, some black matter will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the final smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger. This glitch can also be exploited with other characters. With most characters that have a transformation type final smash, they will stay in their final smash form and they will retain the stats and attributes of their final smash form unyil KO'd; for example, R.O.B. will have an infinite final smash and/or be impervious to all harm, until KO'd. For the other transformation type characters and all other characters, they will have the glowing aura (from obtaining the smash ball) around them until they are KO'd. Fighters which when actvating their final smash the camera zoom up on them, with timing, will stay zoomed up to the fighter until KO'd.


Sonic's Super Spring

The player will need to choose Sonic on the Character Select Screen. Then, choose the Summit stage. When it starts descending jump off the Iceberg and right before Sonic hits the ground, Sonic will need to use his up special. He will then be off screen for a very long time and then he'll come down. This also works with many other characters.

Steal and Warp

You must do this glitch on a stage where there are two solid platforms one above the other. Not including custom stages, there are three: Skyworld, Mario Bros. and Big Blue. Also, the match must be on team stamina mode. Kirby is by himself on one team, two other cpus on another team. Both of them need to have 1 stamina. Now pick a stage that meets the requirements above. Go on top of a solid platform with another solid platform below it and steal someone's power. Kirby should have somehow warped the other character to under the platform.

Walk Through Walls

Create a stage where a bunch of solid stone blocks are bunched up next to each other. Have Kirby jump right between the tiny space between the blocks. Kirby will now be inside the blocks. He can escape by flying to the top.

 

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