Mario Kart Wii is a game that is played on the Wii console and is the eighth installment of the Mario Kart series overall. Just like every Mario Kart game, Mario Kart Wii includes new features such as new race courses, along with other older that appeared in past Mario Kart games, more like its predecessor Mario Kart DS. New items and characters were included, as well as an increased number of players for the races. Mario Kart Wii also introduced the use of bikes that vary in capabilities along with the classical karts. Game modes are also present such as the Grand Prix, Versus, Battle and Time Trial, many of them making use of the Nintendo Wi-Fi Connection for worldwide online play.

A Wii Wheel, designed from the ground up for the Wii, is included in every Mario Kart Wii's package. Mario Kart Wii is, however, compatible with other controllers as well.

This game requires 23 blocks on the player's Wii system to save game data. Also, the game data cannot be copied. As a result, players are not able to transfer this game data onto another Wii. The game also includes its own Wii Channel called the Mario Kart Channel which allow players to play in special tournaments and trade their racing profile with others around the world. This channel uses 74 to 88 blocks (depending on from which region the game came from), but unlike the game data, players can copy the channel onto their SD cards.

Mario Kart Wii unlike the preceding Mario Kart games, has twelve players present in normal races. All 12 racers head to the finish in a multi-lap race around a given circuit. Along the way, players may employ items, utilize techniques, and take shortcuts to earn first place.

 

Basic Controls

  • Accelerate: When drivers hold down the corresponding button, the vehicle goes forward.
  • Steer: Steering lets drivers move around corners.
  • Brake: Braking slows the vehicle to an abrupt stop.
  • Reverse: The driver's kart goes backwards if the driver holds the brake button. If a vehicle reaches maximum top speed, the vehicle will drift instead.
  • Look Behind: Drivers can look behind their vehicle. In this way, drivers can be alert from other drivers incoming to steal their place. Drivers can also use this feature to see where they are going while backing up, or to aim a weapon at an opponent following up. This feature once appeared in Super Mario Kart.
  • Drift: Drivers drift to keep the vehicle's speed and take corners much easily, with the benefit of getting mini-turbos. The feature can be set to happen automatically or when a button is held.

 

Advanced Controls

  • Rocket Start: Drivers can perform a speed boost at anytime when a race begins. If drivers hold down the corresponding acceleration button right after the countdown timer displays the number two, then he/she will receive an extra speed boost when the word GO! appears on the screen. However, if drivers hold down the acceleration button for too long and when the countdown ends, their engine bursts and they get an even worse start than a regular one and take a few seconds to recover.
  • Mini-turbo: When drivers drift for a reasonable amount of time varying on the vehicle used, blue sparks erupt from the vehicle's rear tires. Releasing the drift button gives them a short burst of speed. In a kart, drivers can keep drifting for longer periods to get orange sparks and a longer boost. However, orange sparks cannot be created on bikes. Of course, the drifting stats of the vehicle used also matters. Drivers can also perform a "standing mini-turbo" by holding the brake and drift buttons at the same time. A mini-turbo can't be performed when drifting is set to automatic, but the standing mini-turbo can.
  • Tricks: Drivers can pull off a trick when they jump in order to gain a momentary mini-turbo. Drivers can perform a trick by flicking the Wii Remote, pressing the Control Pad on Classic Controller, or Control Pad on the GameCube Controller in any direction when going off a ramp or hill. They obtain a speed boost when landing.
  • Wheelie: Wheelies can be performed only when drivers ride Bikes. Drivers can increase their speed when they lift up the front of their bike. While drivers hold the front of the bike up, the bike can hardly turn. The wheelie can be ended by braking, hopping, waiting for the wheelie to end, or simply setting the Wii Wheel or Wii Remote back down or pressing Control Pad down. If drivers are bumped into while they are performing a wheelie, they lose most of their speed.

 

Modes of Play

Luigi in a mirrored Mario Circuit 3.
  • Grand Prix (1 player) In this mode, drivers race against 11 other CPU players in a quest to finish first. There are eight cups to choose from, ranging from the most to the least difficult. Drivers earn points by placing within twelve positions (see chart above.). A driver with the most points at the end of the four races wins the cup.
  • Time Trial (1 player) Drivers race for the fastest time on a selected course. The fastest record is able to be raced again as a ghost. Drivers can also race staff records, Regional Records/Champions (WiFi must be used,) World Records/Champions (WiFi also must be used,) and Friend Records (Friend must be registered, friend must send the ghost for Ghost Races, and WiFi also must be used.)
  • VS Race (1 to 4 players, up to 12 online) Drivers can race to their own custom settings, but it is otherwise relatively the same to Grand Prix, other than the fact that drivers can see the other racers' character's names.
  • Battle (1 to 4 players, up to 12 online) Drivers team up with each other in a battle for the most points. Items only work against the other team so it won't have an effect to the driver's team. The player can only select the Standard Kart or Bike. There are two ways to battle:
    • Balloon Battle: Drivers get points by using items to hit their opponents. If drivers lose all of their balloons, one point is deducted.
    • Coin Runners: The goal for drivers is to obtain more coins than the other team. If drivers hit opponents, opponents drop their coins. However, the certain amount of coins fall depends on the item that hits the player.
  • Ghost Race (Mario Kart Channel, 1 player) A Time Trial race with ghosts made by players around the world with relatively the same skill level to the actual player.
  • Competition (also known as Tournament) (Mario Kart Channel, 1 player) Drivers compete in a timed competition with specific goals (see list below). This mode serves as the replacement of Mission Mode from Mario Kart DS. New tournaments are posted twice a month.
Note: Grand Prix mode for 50cc using Karts only, 100cc using for bikes only, 150cc using for Bikes and Karts and Mirror for Bikes and Karts. If drivers win all the tracks in 50cc or 100cc, it is possible to play with both bikes and karts. Mirror Mode is unlockable by gaining first place on all 150cc Grand Pixes.

 

Other information
  • Additionally, in this game, both normal races and battles are playable online through the use of Nintendo Wi-Fi Connection (WFC). This is the second game in the series to utilize the WFC and the first to allow for online battles. Races and Battles will now cater up to 12 players via Wi-Fi connection [1].
  • Just like Mario Kart DS, it is not possible to play Grand Prix with multiple players. Players can now only win cup trophies by playing alone.
  • In Battle Mode, the player can only play in teams. Also, the Spiny Shell makes its first appearance in Battle Mode. It chases the player of the opposite team with the most points. Also the Thunderbolt is an item in Battle Mode. It shrinks the drivers of the opposite team and makes them lose their items, but does not take a balloon or drop coins.

Competitions

A list of Competitions or tournaments up to the current one can be found here.

Baby Mario collecting coins in Tournament Mode.

Mario Kart Wii introduces a new mode for the Mario Kart series, entitled "Competition Mode" (also known as Tournament mode in the North American versions). Competition Mode is somewhat similar to Mission Mode from Mario Kart DS. Competitions can be played on the Mario Kart Channel, so as long as the Mario Kart Wii disc is in the Wii. Competitions require an Internet connection, and WiiConnect24 to be turned on before they can be played. After a while, a competition is retired to make room for a new one. However, the rankings of older competitions can still be viewed on the rankings table.

Types of Competitions
  • VS. Race - A standard VS. race; however, race courses are somewhat altered.
  • Time Trial - A standard Time Trial; however, race courses are somewhat altered.
  • Numbered Gates - The player must drive through ordered gates as fast as possible.
  • Coin Collecting - The player must collect the coins on the stage as fast as possible.
  • Boss Battle - The player must fight against a special boss.

 

Licenses

An example of a Mario Kart Wii license.

Licenses replace normal save files. It is the first Mario Kart game to feature save files.

Each license contains users' data, their Mii, nickname, Friend Code and a table including all categories and cups with an empty space. After a cup is won, the corresponding space is filled in with a colored square: gold for first place, silver for second, bronze for third. If at any time the Mii being used for Mario Kart Wii is deleted from the Mii Channel, the in-game Mii is also deleted.

Friend Roster

A friend roster.

Players can add different people around the world on to their Mario Kart Wii Friend Roster. Two people need to add the Friend Codes on their licenses. There are 5 people on each row, with 6 rows. So, a player can have up to 30 people on their Friend Roster.

If two people are friends on a roster, one can open a room, which allows who is ever friends with the person to join that room. In the room, the players who joined can send messages. If a player who added the person who created the room, and another person joins and the player has not added them, they have an ability to do so. The host of the room can choose a VS Race, Team VS Race, Balloon Battle, and Coin Runners.

If a player joins a race when another player is online and friends with them, the player who added the player in the race can join that race and race with the friend.

 

Items

Mario Kart Wii includes three new items: the Mega Mushroom, the POW Block and the Thunder Cloud. Items can be earned by driving through Item Boxes on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. In general, players tend to obtain a weak item such as a banana or a green shell when they are in first. However, if players are in second or a lower place, obtaining a powerful item such as a red shell or a Thunderbolt is more frequent. Usually, the lower the place of the player, the rarer and more powerful the item he/she gets.

 

Drivers

Twelve Mario characters are available from the start, while twelve more can be unlocked for a total of 24. They are separated into these three categories:

  • Small: Small drivers are able to drive small vehicles. They usually have a good acceleration and off-road stat, but low top speed and weight.
  • Medium: Medium drivers are able to drive medium-sized vehicles. Most of the karts show average acceleration, weight, and off-road.
  • Large: Large drivers are able to drive large vehicles. They mostly feature high top speed and weight, but low acceleration, handling, and off-road.

Starting Drivers


Unlockable Drivers

 

Daisy 150cc Special Cup or 2,850 races should be won

Birdo Time Trials on 16 different courses, 250 WFC races, or 1,350 races should be won
Diddy Kong 50cc Lightning Cup or 450 races should be won
Bowser Jr. 1 Star Rank for all 100cc Retro Grand Prix Cups or 3,450 races should be won

Baby Luigi 8 Expert Staff Ghost Data in Time Trials, 100 WFC Ghost Races, or 3,150 races should be won
Baby Daisy 1 Star Rank for all 50cc Wii Grand Prix Cups or 1,950 races should be won
Toadette Time Trials on all 32 different courses, 1,000 WFC races, or play 3,150 races should be won
Dry Bones Win 100cc Leaf Cup or play 1,050 races should be won
King Boo 50cc Star Cup or 750 races should be won
Rosalina Super Mario Galaxy save file and with 50 races won, 1 Star Rank for all 150cc Mirror Grand Prix cups, or 4,950 races should be won
Funky Kong 4 Expert Staff Ghost Data in Time Trials, 25 WFC Ghost Races, or 2,250 races should be won
Dry Bowser 1 Star Rank for all 150cc Wii Grand Prix Cups or 4,350 races should be won

Unlockable Mii's outfits

How to Unlock Mii
Mii outfit A (Racing Suit, blue Mii logo) Special Cup in 100cc or 1,650 races should be won
Mii outfit B (Overalls/Dress, red Mii logo) Expert Staff Ghosts on all 32 courses in Time Trial mode, 5,000 WFC Races, 5,000 WFC Ghost Races, or 5,100 combined races/battles should be won

 

Mii outfit A (Racing Suit, blue Mii logo) Special Cup in 100cc or 1,650 races should be won

Mii outfit B (Overalls/Dress, red Mii logo) Expert Staff Ghosts on all 32 courses in Time Trial mode, 5,000 WFC Races, 5,000 WFC Ghost Races, or 5,100 combined races/battles should be won 

Bonuses

All characters have their own set of bonuses that boost certain stats for their vehicles. Units are out of 80, so a stat bonus of 3 would make one stat 3 points better than normal.

 

Character Speed Weight Acceleration Handling Drift Off-Road Mini-Turbo
Mario - 6 2 2 3 - -
Luigi 2 6 - - - - -
Peach 2 - 5 - 6 - -
Daisy 4 - - 2 - - 3
Yoshi - 3 - - 3 5 -
Birdo - 3 - - - 3 5
Diddy Kong - - 3 - 3 - 5
Bowser Jr. - - - - - 3 3
Baby Mario - 8 - 6 - - -
Baby Luigi 5 8 - - - - -
Baby Peach 3 6 3 3 - - -
Baby Daisy 5 6 - - - - 3
Toad - - 6 - 6 - -
Toadette 3 - - - - 6 -
Koopa Troopa - - - 3 - - 6
Dry Bones - - 3 - 3 - 6
Wario - 3 - - - 3 6
Waluigi - - 6 - 5 3 -
Donkey Kong - 3 2 2 - - 3
Bowser 2 5 - - 3 - -
King Boo - - - 5 - 3 -
Rosalina 3 - - 3 - - 3
Funky Kong 4 - - - - 3 -
Dry Bowser - - - - - 6 6
Small Mii 3 3 - - 3 - 3
Medium Mii 3 3 - - - 3 3
Large Mii 3 - 3 3 3 - 3

 

Vehicles

There are 36 total vehicles in the Wii installment (Here can be seen all the karts and bikes [2]). 18 karts, 18 bikes, each divided into the 3 weight classes, making 6 and 6 available to each character, 3 and 3 to begin (thus making half of the vehicles unlockables). Each has 7 stats which are shown during character selection:

  • Speed: How high the top speed of the vehicle is. This does not affect off-road travel.
  • Weight: How heavy a vehicle is. With a higher weight, the player can knock lighter characters away by ramming them. Bikes are usually lighter than karts, but there are some exceptions, especially when size classes are applied.
  • Acceleration: How quickly the vehicle's top speed is achieved from a non-moving position.
  • Handling: How tight the vehicles can normally turn. Usually opposes the drift rating.
  • Drift: How tight the vehicle turns while using the drifting maneuver. Usually opposes the handling rating.
  • Off-Road: How much speed the vehicle retains when off of the track. A low rating of this can cause a near-standstill for the vehicle.
  • Mini-Turbo: When using the manual drift option, how effective a mini-boost will be. While all vehicles can perform a blue spark mini-turbo, only karts can execute a yellow spark mini-turbo.

The following table includes: vehicles in order of class primarily. The last half of each of these six sub-sections are the way the vehicle drifts (whether it's an internal drift or an external drift) and the unlockables; the right-hand column describes the requirement to unlock it: if it is a single cup, it must be simply won. The stats are displayed with number values, with the units being out of 80.[2]

 

Standard Kart S41294848514045Out-
Baby Booster / Booster Seat27275664375459Out-
Concerto / Mini Beast55322932642764Out-
Cheep Charger34246456594554OutRank * or more on all 50cc Retro GP Cups
Rally Romper / Tiny Titan46354343296440Out1 expert staff ghost / win 50 WFC races
Blue Falcon60293529432429OutMirror Lightning Cup
Small Bikes Speed Weight Acceleration Handling Drift Off-Road Mini-Turbo Drift-Type How to Unlock

 

Standard Bike S39215151544348Out-
Bullet Bike53243235672967In-
Nano Bike / Bit Bike25185967405662Out-
Quacker32176760624857In150cc Star Cup
Magikruiser43244545326743In8 recorded times in Time Trials
Bubble Bike / Jet Bubble48274040453537InMirror Leaf Cup
Standard Kart M46454043453540Out-
Nostalgia 1 / Classic Dragster37435954544051Out-
Wild Wing57512129592459Out-
Turbo Blooper / Super Blooper50403537215435Out50cc Leaf Cup
Royal Racer / Daytripper34455159324854Out150cc Leaf Cup
B Dasher Mk. 2 / Sprinter64482724372124Out24 expert staff ghosts
Medium Bikes Speed Weight Acceleration Handling Drift Off-Road Mini-Turbo Drift-Type How to Unlock
Standard Kart L48593740403535Out-
Offroader39644854184345Out-
Flame Flyer62591621481848Out-
Piranha Prowler55672935352927Out50cc Special Cup
Aero Glider / Jetsetter69562117271616OutRank * or more on all 150cc Retro GP cups
Dragonetti / Honeycoupe53622729562456Out150cc Lightning Cup
Standard Bike L46544043433737Out-
Bowser Bike / Flame Runner60541824512151In-
Wario Bike37595156214548Out-
Twinkle Star / Shooting Star50482932592759Out100cc Star Cup
Torpedo / Spear67562418291818In12 expert staff ghosts
Phantom43514348175640OutMirror Special Cup

Vehicle Types

There are six "types" of bikes and karts (as almost every kart has a bike with similar stats):

Note: It is hard to determine each vehicles statical. Value vehicle type is subjective and the type names are conjecture.

  • Standard: These are well-rounded and are suitable for beginners. Examples would be the Standard Kart L or the Bubble Bike (Jet Bubble).
  • Speed: These are very fast and have a good drift, but have poor off-road and acceleration. Examples would be the Wild Wing or the Bowser Bike (Flame Runner).
  • Control: These are rather slow and have low drifting, but feature excellent control and high off-road, making them mirrored to Speed vehicles. Examples would be the Baby Booster (Booster Seat) or the Bon Bon (Sugarscoot).
  • Cruiser: These control similarly to Control types, but have more speed, acceleration, and drifting. However, they have less off-road and handling, and are also lighter. Examples would be the Quacker or the Nostalgia 1 (Classic Dragster).
  • Rally: These vehicles are almost perfectly well rounded, but have top notch off-road in return for very poor drifting. Examples would be the Rally Romper (Tiny Titan) or the Rapide (Zip Zip).
  • Jet: Normally unlocked later in the game, these vehicles are incredibly fast and relatively heavy, but are poor in all other stats. Examples would be the B Dasher Mk. 2 (Sprinter) or the Torpedo (Spear). Oddly enough, these vehicles have a slightly better acceleration rating than the Speed type vehicles, but they have lower handling and drifting.

           

Tracks

Wario races towards a steep downhill portion of Wario's Gold Mine.

Including both retro tracks, from all five previous games, and new tracks.

Race courses are divided into various Cups again: Mushroom Cup, Flower Cup, Star Cup and Special Cup for new courses and Shell Cup, Banana Cup, Leaf Cup and Lightning Cup for old courses. Notably, these are the same as Mario Kart DS.

All tracks have three laps, regardless of length and difficulty.

 

Ghosts

In Mario Kart Wii, there are Normal Staff ghosts and Expert Staff ghosts. Beating the normal staff ghosts by a certain amount of time unlocks the Expert Staff ghosts. Unlocking Expert Staff ghosts can help unlock certain characters and vehicles in the game. Below are two tables: the first shows the Normal Staff ghosts, while the second shows the Expert Staff ghosts.

Normal Staff Ghosts

Luigi CircuitNin*sato01:29.670LuigiB Dasher Mk. 2YesAuto
Moo Moo MeadowsNin*YuNya01:37.856Baby DaisyBaby BoosterYesAuto
Mushroom GorgeNin*Murak02:16.110ToadetteQuackerYesManual
Toad's FactoryNin*Misa02:22.480ToadBubble BikeYesManual
Mario CircuitNin*==Kony01:44.777MarioRapideYesManual
Coconut MallNin*♪SiMO02:30.764DaisyBon BonNoManual
DK SummitNin*mokke02:34.693Donkey KongStandard Bike LYesManual
Wario's Gold MineNin*morimo02:19.585WarioWario BikeYesManual
Daisy CircuitNin*Toki01:56.822DaisyRoyal RacerNoManual
Koopa CapeNin*Rose03:03.022Koopa TroopaCheep ChargerNoManual
Maple TreewayNin*pico02:58.633Diddy KongNostalgia 1YesManual
Grumble VolcanoNin*Gorin02:28.237Dry BowserOffroaderYesManual
Dry Dry RuinsNin*Kei02:30.949YoshiNostalgia 1YesManual
Moonview HighwayNin*KOZ*02:16.802PeachStandard Kart MYesManual
Bowser's CastleNin*YABUKI03:04.836BowserPiranha ProwlerNoManual
Rainbow RoadNin*Konno03:05.895RosalinaTwinkle StarNoManual
Peach Beach GCNNin*HIRO01:34.233PeachRoyal RacerNoManual
Yoshi Falls DSNin*DoTak01:16.461YoshiRapideNoManual
Ghost Valley 2 SNESNin*YOKO01:06.595King BooStandard Kart LYesManual
Mario Raceway N64Nin*Ichiro02:14.799Baby MarioNano BikeYesManual
Sherbet Land N64Nin*Sakat02:48.651Baby LuigiQuackerYesAuto
Shy Guy Beach GBANin*Kato01:45.568Koopa TroopaCheep ChargerYesManual
Delfino Square DSNin*iwaco02:41.807WarioWario BikeYesManual
Waluigi Stadium GCNNin*NARI*02:32.882WaluigiStandard Bike LNoManual
Desert Hills DSNin*Sako02:10.233Dry BonesStandard Bike SNoManual
Bowser Castle 3 GBANin*Fukuda02:58.304Dry BowserStandard Kart LYesManual
D.K.'s Jungle Parkway N64Nin*Matt02:58.264Donkey KongPhantomYesAuto
Mario Circuit GCNNin*♪Miz01:59.771MarioStandard Bike MYesManual
Mario Circuit 3 SNESNin*iwaco01:38.880Baby MarioStandard Kart SYesManual
Peach Gardens DSNin*Ito.y02:34.894Baby PeachMagikruiserYesManual
DK Mountain GCNNin*♪msk02:57.744Funky KongWario BikeYesManual
Bowser's Castle N64Nin*GASK203:19.323Bowser Jr.Standard Kart MYesManual

Expert Staff Ghosts

Luigi CircuitNin*Uta♪01:26.394 01:19.419LuigiMach BikeYesManual
Moo Moo MeadowsNin*Tkym01:34.160 01:25.909Baby DaisyBullet BikeNoAuto
Mushroom GorgeNin*Miki02:10.875 02:01.011ToadetteConcertoNoManual
Toad's FactoryNin*GQO02:17.653 02:05.593ToadBlue FalconNoManual
Mario CircuitNin*fuyu01:40.528 01:33.702MarioB Dasher Mk. 2NoManual
Coconut MallNin*MUGI*02:25.620 02:13.333DaisyWild WingYesManual
DK SummitNin*KOZ*02:29.076 02:17.546Donkey KongFlame FlyerYesManual
Wario's Gold MineNin*♪Ryo02:15.323 02:04.800WarioFlame FlyerNoManual
Daisy CircuitNin*Taeko01:51.786 01:41.362DaisyMach BikeNoManual
Koopa CapeNin*morimo02:56.867 02:41.370Koopa TroopaBubble BikeNoManual
Maple TreewayNin*MUGI*02:51.684 02:37.812Diddy KongNitrocycleNoManual
Grumble VolcanoNin*aki02:22.856 02:11.852Dry BowserTorpedoNoManual
Dry Dry RuinsNin*Akito02:26.064 02:14.286YoshiNitrocycleYesManual
Moonview HighwayNin*Koh02:10.509 02:04.163PeachMach BikeYesManual
Bowser's CastleNin*Masa02:57.382 02:42.098BowserBowser BikeNoManual
Rainbow RoadNin*Syun103:00.007 02:44.734RosalinaAero GliderNoManual
Peach Beach GCNNin*Taeko01:30.909 01:23.140PeachDolphin DasherYesManual
Yoshi Falls DSNin*FJ01:14.072 01:09.175YoshiTurbo BlooperYesManual
Ghost Valley 2 SNESNin*sira〉01:04.261 00:58.907King BooTorpedoNoManual
Mario Raceway N64Nin*Yuuki02:10.069 01:59.053Baby MarioConcertoNoManual
Sherbet Land N64Nin*FJ02:42.536 02:28.356Baby LuigiBlue FalconNoManual
Shy Guy Beach GBANin*Matt01:41.174 01:32.867Koopa TroopaMagikruiserNoManual
Delfino Square DSNin*TARO02:36.630 02:24.169WarioDragonettiNoManual
Waluigi Stadium GCNNin*♪Ryo02:26.335 02:12.367WaluigiPiranha ProwlerNoManual
Desert Hills DSNin*solami02:02.358 01:52.686Dry BonesRally RomperYesManual
Bowser Castle 3 GBANin*A2402:53.651 02:39.391Dry BowserBowser BikeNoManual
D.K.'s Jungle Parkway N64Nin*Syun102:51.693 02:37.782Donkey KongFlame FlyerYesManual
Mario Circuit GCNNin*Dai801:55.907 01:49.939MarioWild WingNoManual
Mario Circuit 3 SNESNin*Shige01:35.213 01:26.659Baby MarioBullet BikeNoManual
Peach Gardens DSNin*==Kony02:29.793 02:16.777Baby PeachConcertoYesManual
DK Mountain GCNNin*Miyam02:52.100 02:38.130Funky KongFlame FlyerYesManual
Bowser's Castle N64Nin*Kentan03:09.228 02:55.933Bowser Jr.NitrocycleYes

 

Game Artworks

Drivers

Glitches

Blue Fake Item Boxes in a Solo Race

This glitch only works in multiplayer. The first player needs to start a team race. When going to the review teams screen, the player needs to go back and start a solo race. If player one selected the blue team, when they trail or throw a fake item box, it will be blue rather than red. However, as with the normal, red item boxes, anybody can trip on these blue fake items in a solo race.

Cacti Pokey

The pokey trapped between the cacti.

In the Thwomp Desert tournament, if the player has the Pokey head rolling around the area, it may occasionally get jammed between three cacti, making it unable to roll around. When this happens, it will shake in place. This glitch makes the Pokey an easy target.

Character with a Mii head

This can only be done in multiplayer. First, play as a Mii in multiplayer. Only one player has to make it to the parade. It doesn't matter between players 1 and 2. Next, play a new multiplayer game, and use the "Selecting the Same Character" glitch. Both players must make it to the parade now. If so, one player will seem to be wearing a hat with their mii's head on it. If done with a princess, and the princess is on a bike, one princess will be normal, but the one with the hat is wearing the dress. (It is only able to be done with the real characters coming in first and second, though this is still unkown for the moment.

Double or Nothing

Occasionally when the player runs over a thin horizontal strip of a rainbow boost pad (like the ones in the beginning of Rainbow Road) they will sometimes get no boost or their boost will be done twice. This glitch will usually happen at high speeds in 100cc or up and in a heavy kart or bike.

Incorrect Music

In Dry Dry Ruins/Koopa Cape, right when the player leaves the ruins/tunnel, if the player gets hit by a Spiny Shell, if done correctly, the music from the ruins/tunnel will be playing throughout the entire course. If the player is on lap one, the music will keep playing until they exit the ruins/tunnel yet again. If they were on laps two or three, the music will return to normal when they cross the finish or enter the final lap.

Jittery Topman

In the second Spiky Topmen tournament, if the player pushes a Topman while it is very angled, as if it is going to land on its side, and it stops on one of the gaps that separate one of the outer rings, it will be in some fast, jittering, frozen animation. This glitch can also happen if the second Topman pushes the other Topmen, but both of these techniques are hard to do and are rare to see.

Misplaced Item Box

In the second Spiky Topman tournament, if the player falls off a certain area of the Galaxy Colosseum they can see a misplaced Item Box, all the way of the bottom of the pit.

Neck and Neck

Occasionally in an online race if the player gets to the finish line first while there is an opponent who necks the player but doesn't pass him/her, the player in the lead will be in the position that the "necking" player was at in the score board after the race.

Selecting the Same Character

The same character glitch.
The invisible kart with the second player.

This glitch works only for multi-players. Each player has to select the character, then de-select him/her and move the cursor off. Then, the players press B to go back one screen. When returning to the characters screen, the player should notice how the ring around the selected character is flashing two colors. If the player observes what happens when one player actually selects the character, all the other players have the same animation running too. When a race finishes, the second player's vehicle is invisible.

Topman Transport

In the second Spiky Topman tournament, if the player pushes a Topman to the outer ring of the Galaxy Colosseum (but not over the edge) and then the outer ring starts to fall, it will still try to attack the player while the ring falls. Therefore, the Topman will somehow transport itself from the falling outer ring back to the main stable platform.

Using the Wrong Vehicle

The Wrong Vehicle Glitch.

When moving on towards the Kart/Bike selection screen (with the above glitch activated), if one player has a bike and one is in a kart, the player on the bike may look as though they're riding in a kart and vice versa. It does not affect the actual gameplay, and the players play as the character normally.

Wrong Animation

Sometimes when the player is watching a live Wi-Fi race, the player in first place who already past the finish line will start doing the fifth place and below animation while/or a racer(s) in fifth place or below will start doing the fourth place and above animation. Although it is more likely for the player in first place will do the wrong animation.

Wrong Clothing

The player should do the "Selecting the Same Character" glitch and choose any of the three girls Peach, Daisy, or Rosalina, then the player should make both of the players choose any bike. One player has to get 3rd place or above and the other take 4th place or below. At the victory ceremony if the player keeps an eye on the princess in 4th place or below, the princess is wearing a dress while the other is wearing their biker suit or vice versa.

 

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